Tuesday, 24 November 2015

Patch v1.2.4 is now live on iOS!

What's New in Version 1.2.4

Following our HUGE 1.2 patch we have a quick update for some bug fixes and minor improvements, including:

- Refactored the boss state code
- Fixed some projectile error issues
- Updated achievement icons
- Refactored the UI scale effect to fix an issue with scaling UI elements sticking
- Fixed bug with Blade Ring damage
- Fixed an issue with cooldowns on spells and items being able to be used when not available
- Fixed bug with critical hit and magical weapons
- Fixed a bug with the achievements for hero mode working on regular mode
- Fixed a bug with reward display for some new achievements
- Fixed bug with scrolling on Spells, Skills and Item shops
- Fixed a bug with flash damage appearing right when you start

Happy Dashing all! As always, follow our dev blog here: http://dashquest.tinytitanstudios.com/

Tuesday, 17 November 2015

Patch 1.2 is now live on iOS!

Hi all!

Patch 1.2 is now live on iOS!! We are working hard on another small update coming shortly after with more bug fixes and improvements.

Happy Dashing!

Friday, 13 November 2015

Patch v1.2!

Hi all,

Patch 1.2 is now Live on Android and in review for iOS and should be live within a week!

Brace yourselves.. Patch 1.2 of Dash Quest is HUGE! Here's the list of goodies coming in it:

- NEW FEATURE: Epic Shop, spend your epic coins here!
- NEW FEATURE: Hero Mode, unlock a new game mode where you can earn Epic Coins to buy special items and gear!
- NEW FEATURE: Pet System, you can acquire pets that can be leveled up and accessorized to help you in battle!
- NEW UI: We've revamped the UI to a more fantasy style
- New Weapon: Lich's Demise
- New Weapon: Zeus' Hammer
- New Weapon: Lunar Staff
- New Armor: Arcane Mantle
- New Armor: Obsidian Mail
- New Armor: Lunar Robe
- New Accessory: Angel Harp
- New Accessory: Mirror Shield
- New Accessory: Magic Ring
- New Accessory: Fire Pendant
- New Accessory: Hero Ring
- New Accessory: Wrath Wrists
- New Accessory: Spiked Shield
- New Accessory: Golden Earing
- New Accessory: Golden Egg
- New Skill: Revive HP
- New Skill: Mega Bomb
- New Skill: Revive Mana
- New Skill: Salvage
- New Skill: Extreme Stamina
- New Skill: Charge Crit
- New Skill: Free Cast
- New Achievements: 8 new achievements to .. achieve!
- Added new Spell sounds
- Added a check for a new version available
- Lich now appears on mini map after castle 1 loop
- Pet orbs can now drop from rare monsters
- Revive HP now a constant amount instead of a percentage
- Added a new leaderboard for Hero Mode
- Moved erase player from character screen to options
- Added HP value on the HUD
- Increased Max Level to 70
- Added a bunch of special graphics where the player reaches max level
- Gear shop now shows an icon next to gear name showing type
- Enemies now are destroyed when the boss spawns
- Enemy damage now increases on completion loops
- Fixed bug with destroying projectiles
- Fixed bug with Twitter score sharing
- Fixed bug with item cool down modifiers
- Fixed bug with crit damage on enemies from any damage source, it now only works with weapons
- Fixed bug with first completion loop, not showing skulls until area 2
- Fixed bug with hud loop icon, also shows counter after 4 loops
- Fixed bug where certain bg objects scroll when popups are active or player is dying
- Fixed bug with unequipping some spells that are in slots
- Fixed bug with xp bar not visually filling up properly
- Fixed bug with z-sorting on certain background objects
- Fixed bug with magic damage on weapons
- Fixed bug with crit damage amount calculation
- Added our own debugger which should improve performance on devices
- Game mode now supports xp earn, gold earn, difficulty of enemies
- Added 'game mode' support
- Buffed alot of attrib values on gear to be more granular instead of larger steps
- Buffed ??? stats on Mysterious Mask
- Nerfed HP boost on Titan Lance to allow for more room for future gear
- Nerfed Track Suit bonus values
- Nerfed damage amounts on: Ranger Sling, Power Glove, Mysterious Mask.
- Feather boots renamed to Swift Boots
- Flashing effect removed on 'unequip'
- Intro animations now reset properly if you start a new character
- Attributes now account for pets and pet charms
- Gear attribute value symbol now shows + or - if no comparison. i.e. Instead of Luck 1, it says Luck +1
- Added check for not enough gold on purchases that will ask if they want more

Tuesday, 3 November 2015

Patch v1.2 Preview

Hi all,

We wanted to update you on patch v1.2. We are working hard adding new features, fixing bugs and doing general improvements. There is still a lot more we want to do, most notably is the fix for the boss disappearing bug, which we're still trying to track down, but here are the current patch notes:

Current Patch Notes:
- NEW FEATURE: Hero Mode, unlock a new game mode where you can earn Epic Coins to buy special items and gear!
- NEW FEATURE: Pet System, you can acquire pets that can be leveled up and accessorized to help you in battle!
- NEW UI: We're revamping the UI to a more fantasy style
- New Accessory: Wrath Wrists
- New Accessory: Spiked Shield
- New Accessory: Gold Earing
- New Accessory: Golden Egg
- Added a new leaderboard for Hero Mode
- Increased Max Level to 60
- Enemy damage now increases on completion loops
- Fixed bug with item cool down modifiers
- Fixed bug with crit damage on enemies from any damage source, it now only works with weapons
- Fixed bug with first completion loop, not showing skulls until area 2
- Fixed bug with hud loop icon, also shows counter after 4 loops
- Fixed bug where certain bg objects scroll when popups are active or player is dying
- Fixed bug with unequipping some spells that are in slots
- Fixed bug with xp bar not visually filling up properly
- Fixed bug with z-sorting on certain background objects
- Fixed bug with magic damage on weapons
- Fixed bug with crit damage amount calculation
- Game mode now supports xp earn, gold earn, difficulty of enemies
- Added 'game mode' support
- Buffed alot of attrib values on gear to be more granular instead of larger steps
- Buffed ??? stats on Mysterious Mask
- Nerfed HP boost on Titan Lance to allow for more room for future gear
- Nerfed Track Suit bonus values
- Nerfed damage amounts on: Ranger Sling, Power Glove, Mysterious Mask.
- Flashing effect removed on 'unequip'
- Intro animations now reset properly if you start a new character
- Attributes now account for pets and pet charms
- Gear attribute value symbol now shows + or - if no comparison. i.e. Instead of Luck 1, it says Luck +1
- Added check for not enough gold on purchases that will ask if they want more



Happy Dashing!