Friday, 8 January 2016

Version 1.2.7 is live on iOS

Apple users, version 1.2.7 has arrived with new content, bug fixes and more. Here's a summary of what's new:
  • Increased level cap to 80;
  • Added 5 new gear pieces: Veteran's Rapier, Molten Mace, Lunar Amulet, Pegasus Treads and Master Thief's Gear;
  • Added  4 new items: Latte, Holy Bomb, Barrier Scroll and Magic Missile Scroll;
  • Added 3 new skills:  Flame Stoker, Brute Force and Storm Caller;
  • Added a new spell Lightning Orb:  a lightning sphere ricochets among enemies;
  • Added bonus for daily logins and added new achievement: Endurance Runner
  • Added support for spell scroll consumables; buy a single use scroll to cast spells and further customize your character build;
  • Added iCloud support: game state will now save to iCloud at the end of a run and can be synced to an alternate Apple device;
  • Fixed bug with Holy damage not occurring at the correct frequency;
  • Fixed bug with intro chime playing during boss battles;
  • Added Epic Coin Doubler Key Item and IAP support;
  • Overhauled event system and updated current in-game events;
  • Made various UI tweaks and style updates in descriptions and dialogue;
  • Known issues: rare monsters are currently not spawning. This has been addressed and will be fixed in update 1.2.8
As always, follow our devblog at http://dashquest.tinytitanstudios.com. Happy dashing!

27 comments:

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    1. Hey, Cem. We'll update the post to reflect this, but yes, when we overhauled our event system the random rare spawns were unintentionally impacted. We've already got a fix in that'll go live in 1.2.8, and we're hopeful that because we're a bit ahead on our dev cycle, we can get the Apple update out relatively quickly.

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  2. I think magic missile has become broken. It doesn't do nearly the damage it did before the update and when auto-cast procs (or maybe free cast?) it looks like the spell effect doesn't fire. Or maybe this is an effect of the ??? mask.

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    1. Magic missile in its previous state was broken. It was never intended to do the damage it was doing, and that's because the targeting was broken on it. Projectiles wouldn't be destroyed until they hit the target the code initially picked out when the spell was cast. People had become accustomed to it, and yes, it's definitely going to feel different and some people aren't going to care for that.

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  4. I would like the Philosopher's Stone , help me , where to find it ?

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    1. Hi, FroOsT1k! The Philosopher's Stone is actually a key item granted by an in-app purchase, specifically the epic coin doubler. It doesn't drop in-game.

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  6. I was wondering if we could get an explanation for some of the stats and items? More specifically, can we get a bit of a better explanation for what some of the key items do? For example, what do the Gladiator's coin or the Sorcerer's mark do? I know that we increase the gladiator's coin's power by buying more swords/armor/accessories, but then what do we get in return? Do enemies drop more money?

    On the other hand, are a lot of stats that don't make any sense to me. I have an item that increases "Airstream", but I have no idea what that means.

    As a side note, enemies seem to be dropping a lot less money in this patch. Before I could get through the Castle and defeat the knight guy and get around 50K, and now it's more like 40K. Was that changed in this patch?

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    1. Hey, Jonathan! Thanks for posting the comment. When we introduced the bonuses, we'd intentionally left it vague to give it a bit of mystery. There's been some discussion around updating the UI to provide the information you're asking about, but the gist is this:

      Sorcerer's Mark boosts Intelligence and Max Mana based on how many spells you have a max level;
      Gladiator's Coin boosts Defense and Damage based on how many gear pieces have been purchased;
      Wanderer's Trinket boosts HP based on the number of consecutive days a player logs in.

      As for other stats, there have been many discussions around expanded stats information. The challenge is really delivering that information in a way that is elegant and fits the current UI. Furthermore, many of our players aren't native English speakers and we're trying to consider the benefit of adding even more text in. Suffice it to say: we're considering it.

      And lastly, on coin drops, no, we haven't altered the drop rates on anything. The enemy waves don't consistently spawn the same enemies in the same numbers and there's an amount of randomness to that, so it is possible to runs that result in significantly different gold yields. That's my best guess as to what you're seeing.

      Thanks again for playing and giving the feedback!

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    2. Thanks Tiny Titan!

      I completely understand the challenge of adding in explanations for a fairly simple UI.

      I also understand that certain stats may change in function as you keep developing and balancing the game, so you might not want to explain everything explicitly.

      For both of these though, a simple blog post might be really helpful. Short explanations would suffice for the UI, and folks like me who are still confused could find the post through google or by looking at your archives. You'd only say what the stats mean at the time that you write them, so it wouldn't have to be updated, and it would be accessible to Google translate (which, while not perfect, should give a gist of what's happening in many languages).

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    3. Actually, Jonathan, I think that's a really good suggestion. We'll definitely consider that. We've been talking about getting a little more "bloggy" over here and at the Studio blog, as well (some more behind the scenes sort of thing) and that might be good fodder for that.

      One other suggestion I might make, if you like digging into stats and the like, is to check out the Dash Quest subreddit. The folks over there are pretty hardcore, and there's a nice community that's built up around talking stats, builds and a lot of the game's intricacies. You might find that to your liking. Some suggestion and bug threads, too.

      Thanks again!

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  7. I was wondering if there is any way to fix the frame rate lag that i receive, i usually start lagging to the point of one frame each 2-3 seconds after loop 3-4 and usually crashes after a lag spike :/

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    1. Hey, Blood Lust! Not sure what device you're using; that may be playing a role in performance. There's also an option to hide damage text and that *might* help you out somewhat as well.

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  8. That explains it! I was wondering why anyone would want to use any other spell! I just bullied my way through to gold difficulty using heal, protect and missile.
    I'll second that a detailed stats blog would be great! Also, I sent in an email detailing an exploit I was using. This is a great game and I'm having a blast playing it. Keep the goodness going tiny Titans !

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    1. Thanks for the email and the feedback!

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  9. Did you decrease a number of missile in Skill magic missile ? Because last patch i'm use only magic missile run through last boss (of round 1) but in this patch i can't use it to kill stupid monster what happen?

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    1. Its kind of stupid because when i'm cast magic missile and it hit an object (tree or something that block my way ( not a monster )) and then all of my magic missile disappear (because of those stupid barrack??? It does't make any sense)

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    2. See the developers response to my same question above

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    3. Hey, Latte. We definitely altered how magic missile was working (as Cromagnumpi said, check the reply there) but you're right: it's destroying on static objects and that's pretty lame. We've actually changed that for 1.2.8 for iOS.

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    4. Thx for your ans. But magic missile become useless and magician type become noob because it didnt have a spell that low cooldown anymore :(
      If i know this will happen i'll play as Auto atk instead of magic atk.

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  10. Hello! Great game! I just downloaded it on my ipad. Synced it to my iphone but lost all my progress, is there a way to retrieve my data from 2-3 days ago? I was already 80 with alotta items. Thanks.

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    1. Hey, MD! I hate to say it, but if the game was overwritten by a cloud sync I don't believe there's a way to restore local data. We added the feature at Apple's insistence to help folks carry games from one device to the other, but because the Cloud backup is based on the most recently completed run, it definitely has to be handled with care. I know that's not the answer you were after... sorry. Not sure if you had a recent iTunes or iCloud backup of your device, but you could try a restore with that? Worth a look if you're looking at a fresh start, in any case.

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  11. cant play my main character lvl 55 for 4 patches in a row,last 3 patches were bugged with random high numbers and in this one i cant even open my character(only start a new one,what i dont want to do)

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    1. Imphoteb, sorry to hear about your issues. This has just started coming to our attention with this most recent update; we've only had people start reaching out to us now. We think we've got it figured out; hopefully once the next update drops you'll be able to play those characters again. Are you on iOS or Android?

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  12. which archivement unlocks veterans rapier?

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  13. What do you have to do too get the philosophers stone

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