Friday, 26 February 2016

Update 2.1.2 is live on iOS and Android!

Update v2.1.2 features new content, fixes and additions. Here's a quick look at the changes: 

  • New Prizes: Players can now earn score-based prizes in Mini-Games and Challenges after the five “main” prizes have been won;
  • Added Challenge – Swamp Stomp to Deadly Marsh in Story Mode;
  • Added News window on game startup;
  • Added new gold rewards for watching ads between stages;
  • Fixed issue where player was being shown XP rewards after reaching level cap;
  • Addressed various small bugs and UI enhancements

Be sure to follow our devblog at for the latest news. Happy dashing!

Thursday, 18 February 2016

Patch Notes: 2.1 and 2.1.1

We introduced two updates this week with a number of bug fixes, tweaks and background features to help improve your World Map experience. Because both were a little smaller than past updates, we've assembled the update notes for both here. Please note these updates are available for both iOS and Android, and all content will apply to both versions unless otherwise noted:

  • Added final Camp and rewards for defeating Lich on World Map
  • Added Ooze Army Challenge in Gloom Caverns and new prizes 
  • Fixed issue with White Sasquatch rare monster becoming unkillable
  • Introduced fixes for related issues with Ooze Queen boss and Gloom Caverns stage completions
  • Fixed various small bugs and presentation issues


  • Enhanced Mastery System: stages can now be played on Master difficulty up to five times, with increasing challenge on each round; Normal mode will be locked after completion, opening up Master difficulty; these stages will impact completion percentage
  • iOS only: Added potential fix for gameplay issues on iOS 7.x devices (primarily iPhone 4 or 4S devices running older iOS versions
  • Ads will no longer play during mini-games or challenges, with the exception of optional ads (ie. for rare item chance)
  • Adjusted camera behavior on World Map to better communicate information to player
  • Added tip text for better clarity around Mastery adjustments
  • Added character upgrade tip to World Map UI
  • Player will now select Story Mode from game mode screen, rather than being forced into the map
  • Fixed issue with Pet purchases
  • Fixed completion glitch related to final Camp
  • Assorted small bug and glitch fixes and UI element changes

Please note that World Map completion percentage will continue to be a bit of a "moving target" as we continue to add and refine content like Master stages, Challenges or Mini-Games. Thanks to our dedicated players for their feedback and assistance in bug squashing and tweaking our UI after our huge update! The World Map was a big change to our game, and your input, both positive and critical, has been valuable as we've examined the impact the new game mode has had.

As always, follow our devblog at Happy dashing!

Monday, 8 February 2016

Dash Quest v2.0 is LIVE on both platforms!

Dash Quest version 2.0 is finally here on Android and iOS, and it's huge. Have a look at the change list:

  • World Map: It’s an all-new way to play Dash Quest with new secrets to uncover;
  • Challenge Nodes: Take on waves of foes with special modifiers to earn special prizes. Try to top all-new leaderboards;
  • Mini-Game: Test your skills on the archery range for bragging rights and loot;
  • Epic Spells: Summon the powerful Ghost Knight and Hydra;
  • Pet - Ghost: This mysterious companion banishes enemies to the void. Can you find him?
  • Added 7 new armors: Tanook Suit, Tempest Garb, Frost Mail, Ember Robes, Crimson Raiment, Barbed Carapace and Bomber Jacket;
  • Added 8 new weapons: Rogue’s Rite, Shinobi Dagger, Redwood Wand, Scoundrel’s Cutlass, Blackthorn Wand, Vile Cleaver, Storm Falchion, Ivory Staff and Brawler’s Machete;
  • Added 12 new accessories: Ninja Belt, Goblin’s Toolkit, Ghost Knight’s Soul, Hydra’s Heart, Gale Gauntlets, Odin’s Helm, Sensei’s Wraps, Cracked Orb, Vagabond’s Mask, Conjurer’s Sigil, Augmenting Tome and Titan Pauldrons;
  • Added 2 new spells: Chakra and Tornado;
  • Added 11 new skills: Brute Force II, Third Wind, Luck II, Charge II, Berserker Rage, Mana III, Throw Power II, HP III, Boom II, Combat III and Lionheart;
  • Added 13 new items: Fireball Scroll, Colossus Potion, Poison Ampule, Charged Relic, Megalixir, Lightning Scroll, Enchant Scroll, Gourmet Pet Treat, Bomb Brigade, Knight’s Soul Shard, Chance Scroll and Dagger Fan
As always, follow our devblog at for the latest Dash Quest developments. Happy Dashing!