Wednesday, 2 March 2016

Mage Gear Modifications


We've had a great deal of feedback from our players since the launch of update 2.0. We're grateful for your continued passion and dedication to our game! We're also appreciative of all the messages we've received.

The Dash Quest team has made recent efforts to try and design gear around a sort of soft "class" system. We want to give all players compelling and interesting options for how to play our game and what gear to use.

It's no secret that magic in our game is powerful and we want our players to have fun using it. With that said, we also don't wish to make it seem as if the game should play a certain way. With that in mind, our next update will introduce changes to three pieces of gear:

  • Sorceror's Orb - This early Dash Quest item just hasn't scaled well as the game has grown. It's cheap and powerful. We've reduced the mana bonus on this gear piece to +75, which is still one of the highest bonuses in the game. We've also lowered its spell cooldown reduction to 15%;
  • Cracked Orb - The risk/reward aspect of this accessory excites us. We failed to consider the full impact of other gear. We've lowered the spell cost penalty to 20%, and have removed the spell cooldown attribute. In its place, Cracked Orb will now grant a 25% chance to free cast a spell;
  • Ivory Staff - One of our most expensive gear pieces, its design was to reflect the cost of the weapon. We designed it as a  low-impact melee weapon that was powerful for casters. The bonuses it granted were too generous, in retrospect. It will still grant bonuses to spell cost and spell cooldown, but these are now reduced to 30% each. The staff's melee damage is also reduced to help emphasize its utility as a "mage's weapon".
We understand that players have elected to spend their gold on these items due to their strengths. Our hope is that players will understand our desire to make all options for all play styles appealing. We don't intend to do a lot of balancing, but may continue to revisit various aspects of the game in the coming weeks. We'll elect to make changes if we deem them necessary.

Happy dashing, everyone!

5 comments:

  1. So i grind 2 months to get these 3 items and max out only mage skills. This is my reward. Thanks TinyTitan

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  2. Hey, Matthew. We knew this was news that wasn't going to be greeted happily by all players. The fact is that the players complaining about this gear being broken *were* mage players. We try to interfere with items that are out in the wild as little as possible, but when something is detrimental to the play experience at large or potentially breaks the game, we'll occasionally need to consider taking action on it. We appreciate your feedback and your taking the time to let us know how you felt.

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  3. But where is the balance for physic build? Have you fix berseker?
    I lost my interest in this game

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  4. I just bought Ivory Staff 1 day before this time update, I even begrudged buy a potion!all this I keep up coins since 6 mouth ago, thank u make me decide to delete this game!

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  5. I remembered the days back then where I covered the whole screen with lightning, haste and magic missiles. Now I have to resort to Auto Star and Instant Kill Scythe (forgot its name)...

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