Wednesday, 20 April 2016

Update 2.3.1 is live on iOS and Android

Updated 2.3.1 has finally been approved for release on iOS. This update went live on Android last week and included some fixes to issues with the Dungeon and related features. Here's a refresher:

-Adjusted cooldown clock behaviour for Dungeon and formatting issues with correct digits displaying
-Added fix for block and charge attacks breaking during stage transitions
-Added fix for inconsistent Dungeon conditions and modified UI elements
-Added fix for incorrect difficulty scaling on Master stages in Story Mode
-Adjusted Lich boss's object collider to account for issues with short-ranged melee weapons
-Added additional check to reward Legendary Gear when completed Dungeon window is selected
-Refreshed event artwork and added tip to Legendary Gear tab
-Added fixes for various bugs

Friday, 15 April 2016

Update Notes, 2.3 and 2.3.1

Greetings, dashers! Update 2.3.1 should be available for Android as you read this. We've submitted the build to Apple for review and should be live on iOS soon, as well. Here are the notes for 2.3 and the new update:

Update 2.3 adds three BIG New Features!
- Daily Dungeons - New dungeons everyday with Legendary Rewards!
- Legendary Gear - Rare powerful gear that can be upgraded to gain more Power!
- Offhand Items - Try out the new Bows, Boomerangs and more in the Daily Dungeon!
- Added additional stat bonuses for Legend Levels

Update 2.3.1 focuses on feature updates and fixes following our Daily Dungeon update:
-Adjusted cooldown clock behaviour for Dungeon and formatting issues with correct digits displaying
-Added fix for block and charge attacks breaking during stage transitions
-Added fix for inconsistent Dungeon conditions and modified UI elements
-Added fix for incorrect difficulty scaling on Master stages in Story Mode
-Adjusted Lich boss's object collider to account for issues with short-ranged melee weapons
-Added additional check to reward Legendary Gear when completed Dungeon window is selected
-Refreshed event artwork and added tip to Legendary Gear tab
-Added fixes for various bugs

We wanted to take a moment to thank our players for reaching out over the past several days with their feedback and reports on the new update and features. Happy dashing, everyone!

Monday, 11 April 2016

New in Update 2.3: Legendary Gear and Legend Level Bonuses

First, if you haven't read about the new Daily Dungeon, feel free to do so here:
http://dashquest.tinytitanstudios.com/2016/04/daily-dungeon.html


In the new Daily Dungeon, you'll receive prizes when you reach 30% and 60% of your target distance, and when you reach the final target, you'll be awarded with a new type of item: Legendary Gear. You'll be able to view your collection of these via a new tab on the Gear Shop panel.

Legendary Gear is special in a couple of ways. First, it can be upgraded. Let's look at one of our new Legendary weapons, Ghost Knight's Sabre. When you initially find this sword, it will add 25 Crit Damage, +1% Summon Damage, and have a damage value of 54. It's roughly equivalent to a very strong level 10 weapon:



The next time you're awarded this sword, you'll receive a better version of it, with better attribute and damage values. Each piece of Legendary Gear has ten variations. The final variation of Ghost Knight's Sabre grants you 250 Crit Damage, +10% Summon Damage, and grants a 5% Instant Kill Chance, which unlocks as a special third attribute once the weapon is maxed out. The sword's damage also increments.



How are these items leveled up? A different Legendary Gear piece will be available each day with the new Dungeon, and each time you're awarded an item you've already acquired, you'll get the next iteration of it. You'll be able to check which item is being rewarded on a given day right from the Daily Dungeon launch window. Be sure to check the Dungeon each day to see if your favorite item is available!

The second thing that's unique about Legendary Gear is that your ownership of this gear won't be reset if you gain a Legend Level. If you have a maxed out Ghost Knight's Sabre and choose to reset and gain a new Legend Level, you'll still have that maxed out sword after you've spent your Perk Points. The idea behind this is for those players who enjoy the Legend system, you'll have weapons, armor or accessories that will not only make the trip with you, but can be made increasingly better.

With all of that said, Legendary Gear is among the most powerful gear in the game, so there's one final note that needs to be clarified. Only one piece of Legendary Gear may be equipped at a time. If you wish to switch to a different Legendary weapon or armor, you'll need to disable your currently equipped one first.

On the subject of Legend Mode, we received a lot of feedback from players on the virtues (or lack thereof) of this recent addition. Some people love it, some people hate it; others were open to the idea but felt it needed to be a bit richer. We agreed with that sentiment, so we've added in passive Legend Level bonuses with update 2.3. You'll receive stat bonuses for each Legend Level you acquire in addition to the Perk Points you'll be able to spend, and these will also carry over each time you choose to do a Legend reset. There are currently 10 levels of Legend Bonuses, but we'll be looking at adding more going forward.

Look for Legendary Gear and Legend Level Bonuses when the Daily Dungeon launches with update 2.3!

New in version 2.3: Daily Dungeon, Off-hand Items

The Daily Dungeon is a new feature we've been working hard to implement in update 2.3, and we wanted to take a few moments to tell you a little more about it. This Dungeon will allow you to acquire our new Legendary Gear items, which you can read more about in this post: http://dashquest.tinytitanstudios.com/2016/04/legend-gear.html

Each day, we'll rotate one of three unique Dungeons. Dungeons are made up of several floors, similar to stages in Endless or Story Mode, all of which can feature conditions similar to those found in World Map Challenges. One floor might cause you damage due to extreme heat; another might disable your ability to use items.

You'll have a 24-hour period to meet a distance target which will be tracked over the course of that day. Make a Dungeon run, and you'll accumulate distance towards that target that you'll carry over to your next attempt. After each attempt, you'll need to regain stamina in order to try again. As such, you'll need to wait for a period of time before re-entering the Dungeon, or, if you'd prefer, you can pay gold in order to play again immediately. Both the cooldown time and gold cost will be based on the distance of your previous attempt.

The environments you'll visit in these Dungeons are completely new to Dash Quest, and they'll also feature a variety of new enemies and familiar foes that we're excited to share with you. Here's a look at one of these new areas, the Sunken Temple. This flooded ruin is home to our new mermen enemies, as well as others:



Periodically, as you explore the Dungeon, you'll proceed to a rest area where you'll have a chance to catch your breath, refill HP or MP, or pick up a special new Off-hand items. Introduced to help you take on these daily challenges, Off-hand items will only appear in the Dungeon, in a temporary fourth item slot. These items can serve a few different functions. The boomerang, for example, does an arc of either physical or magic damage on a low cooldown.

These weapons can be used as often as desired, but will only be active in your inventory until you reach the next rest area, where you'll have an opportunity to purchase another item. Other Off-hand items will grant temporary stat bonuses, such as the Shadow Solution, which passively boosts your Dodge until the next rest area. Still others have unique effects, like the Rulebreaker's Charm, which is immediately activated on purchase and disables conditions until you reach the next shop.

Once again, for more on the awards you'll find in the Daily Dungeon and some changes we've made to Legend Mode, be sure to check out our post here:
http://dashquest.tinytitanstudios.com/2016/04/legend-gear.html