Monday, 30 May 2016

Dash Quest: A Look Ahead, Part 1

Hey, dashers!

We hope this post finds you well and enjoying the season. The frigid temperatures of Canada are finally giving way to some beautiful, warm, sunny weather, and at Tiny Titan Studios we're excited. We're excited for summer being just around the bend, but we're also excited about Dash Quest. Our little game is still going strong, and that's thanks to all of you. We've seen some incredible growth on the Android side of our player base and it's rededicated all of us to making DQ as great a game as we can for as many of our players as we can. With that in mind, we thought it might be time to check in about what we've got in the pipeline.

Performance Review: Building a Better Dash Quest

If you play this game on this phone, this blog post is for you.

First up, let's talk about optimizations. We've read thousands of reviews, pored over countless Facebook messages and checked out hundreds of Tweets. The number one issue that players have with Dash Quest? Performance. The game runs slowly on your phone. Your run crashes after some massive number of meters. A bunch of enemies are getting ready to hand you a beatdown and the game force-closes. We've heard you loud and clear, and we know how much you hate that the game is getting in your way when you're trying to play it. We hate it, too, we swear.

DQ may seem like a very simple game on the surface, but nothing could be further from the truth. Making the kind of wholesale changes required to offer real fixes for these sorts of issues is a massive undertaking. We'd be ripping out entire chunks of the game and rebuilding them, then reinserting them and doing our best to ensure nothing was broken in the process. The issue for us has always been having the resources to dedicate to these daunting tasks while trying to continue keeping the game updated and fresh, let alone addressing smaller bugs.

We're happy to report that with our new, dedicated code team, we're looking forward to finally making some headway when it comes to game performance. It's very unlikely that you'll notice dramatic changes overnight; instead, we'll be rolling out small adjustments as carefully as possible to mimimize any negative impacts to our players. Some of these changes may appear with very little fanfare and might change very little that's visible to the eye. Others may appear to be much more significant. Rest assured, though, that over the next several weeks, optimization is something we plan to attack to the best of our ability.

Keep an eye out for some of these improvements over the next few updates, and please, let us know if you see a change for the better on your device of choice. Your feedback has been invaluable in making Dash Quest the game that it is, and we expect that to continue in the coming weeks.

We have two other major areas to talk about over the next few days. Check back for more about upcoming Daily Dungeon content and our UI refresh plans!

24 comments:

  1. Will you be posting a June calendar for bonus days? Thanks!

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    Replies
    1. We have updated our Calendar for June and it is available on Facebook and twitter.

      Delete
  2. Hey need a fix for not authenticating and got the achievement items being unlocked even after achievements are done.

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    Replies
    1. Thank you for the bug information Ken. The achievement unlock is being worked on. We hope to have it resolved soon.

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  3. Hey need a fix for not authenticating and got the achievement items being unlocked even after achievements are done.

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  4. @Tiny Titan Staff


    we are so proud that you finally understood that
    your game performance had\has a lot of LAG \ CRASH problems


    i can assure you, because i also made my app (nothing compared to yours, i m just a beginner....)


    if you add a setting that allows to
    REMOVE GRAPHICAL EFFECTS ---Spells\ background \ monsters effect


    it will improve the game a trillion of times!


    ________

    Also please start making a SCHEDULE EVENT PLAN


    __________


    Also for your future upgrade i strongly suggest
    to add tons of more spells \ item \ and item with effects that works with a determinate type of build

    it will IMPROVE the fun a million of times!

    right now you only use HASTE \ LIGHTNING
    and at the first beginning RING of BLADES .

    SPELLS build are god like overpowered compared to melee


    Please add tons of more item,
    tons of more builds

    ______________


    Also i do suggest to add more
    GEAR SLOTS
    right now we have:

    -weapon
    -armor
    -2x rings slot

    i suggest to add more and more
    like necklance \ arm \ leg \ boots \ head

    it will boost the game to the space!

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    Replies
    1. We are working on optimization and new feature all the time but it does take time to make them and eliminate bugs as much is possible. We will add you suggestions to our list and look into what can be done.

      Also the new event calendar for June has been added to Facebook and twitter. Happy Dashing!

      Delete
  5. Firstly, I love the game. You've done a great job with it so far. Keep up the good work.

    I have a few suggestions for future updates:
    1. A healing spell that heals based on your max health
    2. A spell that turns an enemy into an ally
    3.A pet that freezes or slows enemy movement
    4. A wearable that regenerates health and/or mana
    5. A wearable item that increases gold obtained by enemies
    6. A pet that increase your movement
    7. A spell that restore mama based on your Max mana
    8.Bow and arrow weapons and items and armours relating to them
    9. A spell that creates a clone that fights with you
    10. More level and upgrade options for pets


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  6. Glad you enjoy the game Aaron and thank you very much for your suggestions. We will see what can be included in the future development of Dash Quest.

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  7. Hey after update 2.3.4 I do considerably less crit damage. Any reason why?

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    1. This comment has been removed by the author.

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    2. Hi, Mike,

      There was a bug with one of the Legend bonuses that was causing substantially more crit damage to be added to attacks than was either intended or communicated by the perk. We adjusted the code according, but this perk should have been the only thing affected by that.

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  8. Do you guys have any intention of balancing the game such that builds other than spellcasters can meaningfully participate? This game is fun, but the way in which mages can pull percentage-based synergies from skills, equipment, pets, and even other spells and weave them together to achieve exponential results makes them automatically massively more powerful than any combat or item-using build could ever be. It's extraordinarily disappointing, because it means that 90% of your content is essentially a trap -- something that newbs will try out, fail with, and either fall into the mage archetype or give up.

    As it is, a straight combat build either goes for pure DPS and fails due to lack of ability to clear the board, or goes for special abilities like Airstream and Charge and fails due to the fact that those special abilities don't scale -- they're just flat additive bonuses. Having them scale to something, or adding a "combat maneuver % damage bonus" that multiplies ALL of those things so that you can essentially multiply that one multiplier seven or eight different ways would go a long way toward making this game more than just "lighting, holy, haste, repeat."

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    Replies
    1. Hey, Michael!

      We appreciate the concerns that you raise here, and it's certainly not the first time balance has come into the conversation. It's a challenging thing to consider. The most honest explanation I can provide is that the game wasn't built to support "builds" in the way that our most dedicated players think of them; it's a concept we're been trying to retrofit onto a deeply flawed foundation. That's true of a lot of content we've been weaving in.

      When you build a game on the assumption that, "Hey, why wouldn't anyone want to use magic?" only to have a group of players tell you months later, "Magic? Naw, magic sucks. I don't use it," you're talking about more than a gentle nudging of game stats. You're talking about fundamental redesign, and that's something with a gigantic amount of scope that has to be considered and executed very, very carefully. Any time we make a change to content that's already in the game, we have to consider players who have the items or spells, players who've spent money, etc., beyond just the sheer logistics of pulling the trigger.

      It's never been our intention to "trap" players. We've made sincere efforts to try and introduce gear and weapons that give interesting options. Have we been completely successful? No, of course not. But I know for a fact we have a number of melee-based players who swear by their builds and never equip holy or lightning.

      All I can promise is that we've very aware of what the balance landscape is like in the game right now and that we'll continue to look at ways to give players options. Rest assured, these conversations happen a lot. Hopefully this gives a bit of insight as to what we need to examine before we choose a direction, though.

      Sincere thanks for the thoughtful feedback.

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  9. Hey this is Mike again. Just curious what legend perk that was that caused the extra critical damage? And so if I understand that much critical damage will no longer be a thing now or in future updates? Thanks so much, great game love it.

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    1. This comment has been removed by the author.

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    2. If I remember correctly, Mike (sorry, been lots going on here over the last couple weeks) it was the Legend level 8 bonus.

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  10. I think that extra crit was awesome. It made play as a combat character much better. And helped so much with bosses. As it is bosses take so long to kill and are very monotonous. I believe the extra critical damage should be brought back to some extent. Maybe half of what it was? Just a suggestion. And like I said, really great game I spend a lot of time on it!

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  11. Oh OK how can you see each bonus that the legend level provides. And no worries. You do a great job of responding and informing us(the community) of what's going on.

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    Replies
    1. If you go into the Legend tab, Mike, you should see a banner at the top of the tab that says "Legend Bonuses". If you tap that, it'll bring up a list of currently unlocked Legend Level bonuses.

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  12. Gotta say this is a great game but i have issues with getting the "plays on 5 consecutive days" i'm playing this game for a while every day but i still didnt get this achievement

    And a few suggestion

    1. Change how charge works. Make it scale with your damage, not flat 25 damage, i can swing instantly for 100+ damage, why bother charge?
    2. More end game build for warrior (hitter), as i play it right now, the easiest and best way to play this game is a mage with keep haste on, alternate holy and lightning, magic missile and fireball for early game, i dont see what the other spells are for, maybe add lifesteal for melee builds
    3. Epic coins retained after legends but epic gear dont, why bother collect it at all, the only way i see it is just to heal or get another chance on fountain (daily dungeon)
    4. As i said my build earlier, sometimes haste got double casted and some enemies passed me and boss appeared so i stop. Then those enemies keep throwing me fireball, and the only thing i could is block because i cant kill them, they're out of screen
    5. Another issues with haste, sometimes some enemies stop behind boss and stuck there, its not really harmless unless its mud golem, then you cant use any items and spells, which is pretty annoying.

    Number 4&5 is more like complaint report though.

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  13. Gotta say this is a great game but i have issues with getting the "plays on 5 consecutive days" i'm playing this game for a while every day but i still didnt get this achievement

    And a few suggestion

    1. Change how charge works. Make it scale with your damage, not flat 25 damage, i can swing instantly for 100+ damage, why bother charge?
    2. More end game build for warrior (hitter), as i play it right now, the easiest and best way to play this game is a mage with keep haste on, alternate holy and lightning, magic missile and fireball for early game, i dont see what the other spells are for, maybe add lifesteal for melee builds
    3. Epic coins retained after legends but epic gear dont, why bother collect it at all, the only way i see it is just to heal or get another chance on fountain (daily dungeon)
    4. As i said my build earlier, sometimes haste got double casted and some enemies passed me and boss appeared so i stop. Then those enemies keep throwing me fireball, and the only thing i could is block because i cant kill them, they're out of screen
    5. Another issues with haste, sometimes some enemies stop behind boss and stuck there, its not really harmless unless its mud golem, then you cant use any items and spells, which is pretty annoying.

    Number 4&5 is more like complaint report though.

    ReplyDelete
  14. Gotta say this is a great game but i have issues with getting the "plays on 5 consecutive days" i'm playing this game for a while every day but i still didnt get this achievement

    And a few suggestion

    1. Change how charge works. Make it scale with your damage, not flat 25 damage, i can swing instantly for 100+ damage, why bother charge?
    2. More end game build for warrior (hitter), as i play it right now, the easiest and best way to play this game is a mage with keep haste on, alternate holy and lightning, magic missile and fireball for early game, i dont see what the other spells are for, maybe add lifesteal for melee builds
    3. Epic coins retained after legends but epic gear dont, why bother collect it at all, the only way i see it is just to heal or get another chance on fountain (daily dungeon)
    4. As i said my build earlier, sometimes haste got double casted and some enemies passed me and boss appeared so i stop. Then those enemies keep throwing me fireball, and the only thing i could is block because i cant kill them, they're out of screen
    5. Another issues with haste, sometimes some enemies stop behind boss and stuck there, its not really harmless unless its mud golem, then you cant use any items and spells, which is pretty annoying.

    Number 4&5 is more like complaint report though.

    ReplyDelete
  15. HELP: can someone please tell me how do we level up our legendary item? It's always lvl 1...

    ReplyDelete