In our last blog update, we spent some time talking about our plans to better optimize your Dash Quest experience. This time, we'd like to focus on a subject that's become very near and dear to our hearts recently, the Daily Dungeon feature.
Dungeon Crawling: Designs, Updates, Enemies and Loot
|Sunken Temple will be getting a facelift in the near future.|
We introduced our Daily Dungeon feature about a month and a half ago, and it's such a natural fit for Dash Quest that it's already a little hard for us to believe that it wasn't always there. Your support of our efforts has been nothing short of extraordinary; players seem to love the feature, and it's incredibly fun for us to support. We wanted something that would help encourage players to return to the game each day, and we want to continue trying to make these Dungeons exciting, unique pieces of the Dash Quest experience.
With our recent additions to the rotation of this daily feature, the Desert Ruins and Ice Cavern, we realized that we were capable of hitting a higher design standard on these experiences. By doing this, we can help further differentiate them from the core "Classic Mode" gameplay and offer new and veteran players alike some new twists and approaches to help keep all of you on your toes. You can not only expect new Dungeon themes going forward to carry similar design sensibilities, but we'll be revisiting our original trio of Dungeons - Catacombs, Sunken Temple, and Lava Forge - to better align with those that have been released since.
What other surprises can you expect? We've been working on modifying our level system to allow us greater flexibility in adding in unique events and rare occurrences; you'll not only start to see more dynamic stages in the Daily Dungeon but possibly other modes as well. We also want to start introducing some new boss monsters and monster encounters in Dungeon modes to keep things interesting for all of you. There's even been some talk of doing Dungeons with multiple difficulty levels. We want to create more dynamic enemies and more interesting rewards for defeating them, and we're laying the groundwork for that now.
We know that many of you have run across bugs or other issues related to your particular Dungeon attempts. We also know that many of you have feedback on what works well and what doesn't. We're continuing to investigate issues as we run across them and will make every effort to provide appropriate fixes as we're revisiting the feature. If we see an opportunity to make this feature better, we're open to making changes if they're deemed necessary.
What would you like to see in the Daily Dungeon? What do you enjoy about them? What could use some work? What's your cool idea to make them even more amazing? We'd love to hear your thoughts.
Be sure to check out our last entry on our performance changes, and keep an eye out for our next blog update regarding some big plans for our in-game UI!