Tuesday, 9 August 2016

Dash Quest: Classic Mode Updates

Last week saw our first bi-weekly update to Tap Smiths. More of a pre-patch than a full patch, it did add new smiths and patterns and set up the background code for us to easier update the game in the future. This week, Dash Quest will see the same treatment! Update 2.4.2 will add some new gear, but more significantly, it marks the beginning of our Classic Mode revamp. While it won't be completed in this single update, we'll lay the groundwork for the future. 

Recently, we introduced a new enemy level system designed to help make enemy difficulty more flexible and to keep combat interesting for high level players. It's become clear to us that in the process of implementing this, Classic Mode is definitely feeling harder to both new and returning players than we'd intended. With that in mind, update 2.4.2 will introduce re-balanced difficulty. Along with that, we'll be adding events to the first three levels of Classic Mode: Goblin Hills, Dark Forest and Gloom Caverns. These areas will also see new openings and boss areas, as well as some variation in the areas themselves and a handful of new enemy types. Deadly Marsh, Castle and Dark Castle will see the same treatment in future updates. Our goal was to polish our new player experience and help communicate a little more character in our levels. Many of our players have told us that they want to see more story in the game, and some of the visual cues we've added will, we hope, give those players some new hints to help their imaginations fill in those gaps.

A big addition to Dash Quest in this update is the inclusion of daily quests, designed to replace the current, and very limited, quest system in the game. We're taking a page from our own book (or fax machine in the case of Tap Smiths) and adding in a system for players to earn quick bursts of gold when playing Dash Quest in short sessions. These quests will take place across various modes and will encourage players to try new things while playing for a bonus reward. As more content is released, the list of quests will be expanded and improved upon, but your first taste will be in only a few days!

We'll have a few other updates to Classic Mode in the near future, so check back for more details. If classic mode isn't your thing, future updates will focus more on other areas of the game, like daily dungeons, pets and legend levels. For the time being though, watch your head: this is bat country!


8 comments:

  1. I cant play! When will you put the update on the app store? I play on ipad and when i open the game, it says that i need the newest version 2.4.2 but whe i go to the app store, there is no update! Im stuck!

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    1. Hey, Paul! Sorry for the trouble. We'd seen another report of this via email overnight and it looks like the server settings that cause that prompt to appear somehow got the version number incremented. If you restart now, you should be fine. Apologies!

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    2. Thanks! Thats an amazingly fast response and action. And im not kidding. Im really amazed guys. Thanks again! Ialso thanks for the game. I started playing when there was still no story mode and i got hooked again after you guys released the legend system. You have a really good game here. Keep it up. :)

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    3. Thanks so much, Paul! We appreciate the support. Gratefully, it was a pretty minor fix. We're continuing to migrate a lot of settings to our server-side so that we can adjust on the fly when needed. Good to see it pay off!

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  2. I just had a quick question.... On the world map it says there is a merchant in the gloom cavern, but I can't find him......any clues??

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    1. Hey, YV! There is indeed a hidden merchant. Have you completed all Gloom Caverns stages on all difficulties?

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  3. The update still won't work /: I've deleted the game several times but no luck I have a iPod btw

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