Haunted Cemetery will go into the Daily Dungeon rotation, marking our first new Dungeon area in several weeks. This new area features:
- Interior and exterior locations with transitions between each;
- A new condition, Curse - certain enemies will inflict Curse with their attacks, causing the player to take extra damage based on the severity of the condition. These attacks can be blocked, or players can use Sacred Charms to decrease Curse effects;
- A new Dungeon shop item, the Sacred Chime - call down a Holy Smite attack from above to hit several enemies;
- New enemies, including Acolytes, Ghost Goblins and Infernal Knights
Update 2.5.0 includes our first new boss since Dash Quest was released: the Wraith. This otherworldly lady can melee attack with her blade arms, launch Cursed projectile attacks, or summon undead minions to plague our hero. She also has the ability to regenerate her health! Players who check out the Haunted Cemetery Dungeon will get a chance to face off against this new foe.
Updated Revive Mechanics
We've made the Revive window a bit more fun to look at and have added a bit of urgency; there's now a ten second counter on your revive opportunity. Players can still watch ads to revive, but we've also added in an Epic Coin buyout option for those players who are in a hurry or who find themselves with a surplus of those purple coins.
Choosing to revive will now also grant players a boost. These brief bonuses will provide positive effects once your resurrect, including bonus damage, bonus gold, or other goodies.
We've introduced a Key Item tied to the revive mechanic, as well: the Fairy's Blessing. Existing players who've defeated the Goblin King should receive this item automatically, and for those of you who've been playing Dash Quest for a while, nothing will change due to this item's introduction. Our hope was to give new players a bit more explanation about the revive concept and tie it more closely to the game world. We'll be looking to make similar tweaks to other tried and true game mechanics along these lines in future updates.
The last major addition with 2.5.0 are runes. During your next run through Gloom Caverns, you'll acquire a Rune Tablet and a sample rune to equip. You'll find a new Runes button on the character screen where you can get a look at your equipped runes.
There are four different types of runes at launch: Mana, Health, Intelligence and Damage. Each of these runes can be found at different levels of quality, which will impact the affected stat by accordingly better or worse degrees. There are also common and epic rarities, with greater bonuses for epics.
If you've equipped a rune and want to replace it with a new one, you can do so, but be careful: equipping a new rune in a slot that's already occupied will destroy the previous rune! Choose wisely! Runes, currently, will also be destroyed when a player chooses to gain a Legend level.
There are no current limits on which rune types can be equipped in each slot, so you can customize your gameplay experience as you see fit. Are you a power gaming mage? Load up on Intelligence or Mana runes, or maybe a combination of each. Is your character a heavy hitter? Stack up the best Damage runs you can find. If you prefer a more balanced approach, mix and match.
Where do players get these runes? All enemies will have a chance to drop a random rune when they are defeated, but more powerful enemies will have a greater chance to do so. Bosses, of course, will have the highest chance to not only drop a rune, but drop a rune of greater quality.
We'll be introducing new types of runes, new levels of rarity, and runes with unique characteristics in future updates, as well as new ways to acquire them. We wanted to introduce them and whet players' appetites, but we hope to be able to provide a lot of variety with this system going forward.
As always, we've included some small bug fixes and tweaks along with new content and features, but that covers the major additions for 2.5.0. Thanks for playing and happy dashing!